AI Insights · Timothy · July 2025
Top Cat Games Performance in Ghana - Q2 2025
Explore the performance trends of the top cat games on a unified platform in Ghana during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the performance of top cat games on a unified platform in Ghana showed varied trends in downloads, revenue, and active user engagement. This data, sourced from Sensor Tower, provides insights into the dynamics of the mobile gaming market in the region.
My Cat – Virtual Pet Games, published by APPSYOULOVE LTD, saw a notable increase in weekly revenue, starting from negligible amounts early in the quarter to around $83 by mid-June. Weekly downloads fluctuated, peaking at 221 in late April before declining to 26 by the end of June. Active users followed a similar trend, reaching a high of 334 in late April and then declining to 98 by the end of the quarter.
My Talking Angela 2 from Outfit7 Limited maintained a strong presence with weekly downloads, ranging from 3.5K to over 6.7K, and peaking at 5.3K at the end of June. Revenue showed fluctuations, reaching $44 in early June. Active users remained robust, moving from 40.2K to 47.2K by the end of the quarter.
Talking Tom Hero Dash experienced a varied revenue trend, with a peak of $54 in mid-May before declining. Downloads varied between 1.4K and 3.5K, showing a slight recovery towards the end of the quarter. Active users remained consistent, ending the quarter at 38.3K.
My Talking Angela saw steady downloads, peaking at 8.3K in early May and ending at 6.5K. Revenue remained low, with occasional peaks, reaching $13 in late June. Active users increased to 83K by late June, indicating strong engagement.
Finally, My Talking Tom exhibited stable downloads, with numbers rising to 2.7K in early June. Revenue showed sporadic peaks, hitting $14 in mid-June. Active users maintained a steady presence, closing the quarter at 20K.
For more detailed insights and analysis, visit Sensor Tower’s platform.